No, I'm not confused about the difference between authoring tools and the
formats they create... I know I can edit HTML without Dreamweaver, but
Dreamweaver makes it a lot easier. Likewise, Flash is the best authoring
tool for SWF.
I think the problem with open source for doing web art is that open source
developers have focused on tools for programmers, rather than end-users.
And open source programs tend not to have the fancy interfaces and
automation tools of commercial authoring environments. I use open source
PHP and mySQL, and they are great tools for developing collaborative
systems, although I haven't reached that level yet myself. But they are, as
I said, programmers' tools. I am happy to be a programmer when writing
programs, but to do web animation I'd prefer not to have to program
(although I do write programs in Flash Actionscript). A simple task like
making a graphical button that changes when you mouse over it and does some
task is so much easier to do in Flash than in a real programming
environment.
Java had a good potential for being an open source alternative to Flash for
writing web programs, but Microsoft messed it up (as usual!) -- their
settlement with Sun said they only had to keep Java in their browsers for 7
years, and they have only Java 1.2, not Java 2. Also, Microsoft introduced
C# as an alternative to Java and it is slowly eking away at Java's user
community. So if you write a Java 2 program using useful tools like Swing
(yes, it is possible but difficult to use Swing on 1.2), you make your
Microsft Internet Explorer users download a 20-minute plug in to get Java 2.
And experience shows that they simply won't do it, just to look at web art.
Also, Java is great for making applications, but it is not as good a
platform as Flash or Director for making multimedia because it does not have
built in support for concepts like the movie clip and tweening (or
transitions in the case of director). I would be happy to write, say, a tax
calculator in Java, but I'd hate to make a cartoon in it! Again, Java is a
programmers' tool.
I don't mean to be critical of the open source community here, because the
authors of open source tools ARE programmers and they are writing for a
community of programmers. There is nothing wrong with that. Plus, many open
source tools, such as the UNIX operating system (which is not really open
source now, but sort of is) and the C language were developed for companies
the developers worked for, and then released to the general public. That
meant that the developers were getting paid while they worked on these
tools. I don't know how people would have the free time to write major
programs if they couldn't do it on work time (although the developer of
Linux did use his own time, I think).
Still, I wish I could do all my work with open source tools. I like the
ethos of the open source movement. I used Emacs on Unix for years, as well
as TeX and fig and other open source programs. In fact, during my college
and grad school years, I rarely if ever used a commercial program, since I
was working in Unix where so many open source tools are available.
Millie
----- Original Message -----
From: <garrett-*at*eudoramail.com>
To: <collabo-*at*topica.com>
Sent: Wednesday, September 24, 2003 11:36 AM
Subject: Re: [freecooperation] the tools we use
| | | | Millie Niss
More generally, the open source issue is important to >me but I am a
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sell-out. Much of my work uses Flash, >and I just don't see SVG as a viable
alternative >there are no decent authoring tools). I'm also not >aware of
any technology that allows you to do cross->platform cross-browser
programming as well as Flash >and with as much penetration. I don't even
know an >open source alternative to Dreamweaver, although I am >sure there
are some-- HTML editing is not that hard a >task. I'd like to use open
source, but how, given >that I want to do web art? (DHTML is not the
answer >and it isn't open source anyway...)
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Hi Millie, I think your confusing a few points here, flash (the
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application) is'nt open source however the swf format it outputs is, so you
are not limited to creating swf's in flash, there are some other
applications out there that do this - i think i remember seeing a review of
them on webmonkey.com at some stage.
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anyway flash is an object / a plugin which will play anywhere the plugin
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engine works, so this leapfrogs that whole cross-platform cross-browser
thing for you! its not that your necessarily programming cross-platform
more the donkey work has been done for you to ease development. on client
side things like this there are other options, Director or Java for example,
true steeper learning curve for these but more control as well. Java is
open source and can be created (at least i think thats the official status,
somebody might correct me on that?) with many different environments and is
cross-platform. by dreamweaver i suppose you mean html which again is
opensource - all you need to create html is notepad on pc or simpletext on
the mac! they are both free - i use bbedit, i think theres a free version
of that.
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| | warren
i have seen years of work attempting to find and/or >build the "perfect"
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environment. instead it is >probably easier -- and perhaps a more direct
route -- >to simply choose an environment and then, over the
| | | | course of the discussion, keep tab of what we like >and don't like about
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the environment. such a list of
| | | | dis)likes might be an interesting and useful outcome >of our discussion.
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absolutely this 'perfect environment / tool' is a very subjective issue!
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as i said this is more a space to come up with ideas for cooperations and
the tools that might be needed for this but good simple tools to start with,
open-source, open-ended and accessible would help overall.
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this idea of lists of dislikes would be very usefull so that overall we
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could see trends in disscussions and formulate objectives for the group.
rather than have vague wandering disscussions as there tend to be in many
lists we can identify problematic areas and work towards solutions for these
much as a scientific study would.
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