|
||||
|
||||
from Mako Hill (Learning from FOSS Social Practice) |
Trebor Scholz |
Mar 09, 2004 06:35 PST |
||
| Greetings, I'm a Free and Open Source Software (FOSS) developer and I've come to collaboration research and exploration more generally through the free software realm[1]. While perhaps FOSS' most visible impact in the area of collaboration, I believe that there's a good deal we can learn from the more social aspects of FOSS that I'd like to explore at the conference. In think on some level, this is probably something many of the conference participants have thought about. I've been told that FOSS Licensing will be handled at the conference -- which is great. Another area I'm interested in discussing and working with people on is exploring some of the less law-based but more social models of collaboration that have worked for FOSS and the ways that they are, and are not, portable outside of the FOSS realm. While playing around with collaborative technology used in FOSS is certainly one interesting thing we can explore (FOSS developers use some fantastic tools that are variably applicable to other non-software projects), I'm more intrigued by the idea of exploring some of the social organizing structures successfully employed by FOSS outside of the software development context. In the software world "project management" falls within this area although the term may or may not be somewhat contradictory in FOSS projects absent of highly individualized control. I'm interested in the idea of designing projects (whether it's software or whatever) in ways that maximize the idea of both direct collaboration and general reuseability. Some areas of questions I have include: - Picking projects: Clearly, some types of projects facilitate or encourage collaboration and reuseability differently. What role should this play in the creative process? - Distribution: How does the way we distribute our work affect the way that they can be collaborated upon and reused? How can we distribute our works in such a way that they are more likely to attract and create communities of creators? - Getting the message out: How can we encourage reusability and let our users and other artists know than our work is *meant* to be reused, modified, and expanded upon in the context of a culture where people are trained to not share? - Attribution: What role does attribution play in the creation of reusable projects? When is attribution essential? When is counterproductive to collaboration through reuseability? Where do we find balance? - Pitfalls: What is the price of reuseability? What are the potential drawbacks? If people have strong feelings or strong interests in any of these, I'd love to start the conversation now. I look forward to any initial responses people have and more full blown discussions we'll have later in some of these areas. In terms of people I see working on this elsewhere, I think that Projekts Oekonux[2] is one good example. There was is a theme at last years Libre Software Meeting on "Extending Libre Software Beyond the IT Sphere"[3] that seemed to be doing this as well. Regards, Mako[1] http://mako.yukidoke.org/biography.html | http://mako.yukidoke.org [2] http://www.oekonux.org | http://www.oekonux.de (German) [2] http://www.libroscope.org/article.php3?id_article=85 -- Benjamin Mako Hill ma-*at*bork.hampshire.edu http://mako.yukidoke.org/ |
||||
|
||||