At 04:10 AM 11/30/2003, you wrote:
| | Hello Barbara Lattanzi -
You wrote:
| | My projects include freely available software (that I refer to as
"idiomorphic software") for interactive video. These works "open
source" specific structuralist and post-structural film strategies
spanning 1970 to 1990.
|
|
Whoa! Could you enlarge on that. Why "idiomorphic"? Which strategies?
best, Brian
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Hello Brian.
sorry for the bit of delay in reponding to your welcome questions.
okay. here goes..
Regarding my "idiomorphic software" and your question about "why idiomorphic":
the primary definition is simply dictionary-derived...
idiomorphic - having the characteristic shape. Said of well-crystallized
minerals. From Greek 'idio-morphos', having one's own form.
I use the term "idiomorphic" to characterize the limited-scale software I
have developed for use with time-based material (typically for use with
quicktime videos).
I came up with the term "idiomorphic" for a variety of reasons.
1st. "Idiomorphic" is meant to signal my objection to a form of software
application that would encompass "all" possibilities of time-based
editing/post-production used in film/videomaking. Examples of such
applications are Final Cut Pro, Avid, Media 100, etc. By constructing
other, strongly-specific software, I demonstrate that the "shopping list"
functionalities of such industrial software are not neutral. Moreover,
since industrial software strangles the ideas and practices of montage by
sheer banality of its total tool array, "idiomorphic" is meant to signal an
alternative.
2nd. The "idiomorphic software" label signals my objection to
software-seen-as-tool that supposedly "frees" montage from technical
constraints. To do this, these technical constraints ("transcended" by
Avid, et.al.) must somehow be seen as separate from montage itself. In
contrast to this mystification, with idiomorphic software, functionalities
are themselves forms of montage, rather than subordinate substrate.
3rd. The "characteristic shapes" of idiomorphic software indicates that
the software is meant to dialogue with the material to which it is applied
and _explicitly_ with the montage strategies out of which it emerged.
Therefore, each software program takes an idiosyncratic form, rather than
some industrially-managed form that must be parametized for every occasion.
Regarding your other question about "which strategies" I have
"open-sourced" with Idiomorphic software:
I mentioned structuralist and post-structuralist film strategies spanning
1970 to 1990.
My idiomorphic software includes the following (among others):
"HF Critical Mass", is based upon the procedural algorithm used in the1971
film, titled Critical Mass, by Hollis Frampton. It applies this algorithm
to any viewer-selected quicktime video. It also parametizes the algorithm
so that the viewer can dynamically change the duration values of 2
variables as she views the video.
"EG Serene" is based upon the procedural algorithm of the 1970 film,
"Serene Velocity" by Ernie Gehr. As with Frampton's film, this work by
Gehr should not be viewed as remotely reducible to an algorithm. However,
I "open source" a strategy of time-imaging that I claim that Gehr
used. Strategies are not equivalent to the experience of a total work such
as Gehr's film. However, strategies can be translated and
refunctioned. In my version, the viewer-selected video is bisected so that
playback between the resultant 2 segments can be alternated in a
viewer-manipulable time-frame.
"AMG Strain" is based upon Anne McGuire's deconstructive video reworking of
the Hollywood feature, "The Andromeda Strain". Where McGuire reverses the
sequence of the entire film and thereby "open sources" the mechanism of
industrial modes of montage, I have tried in a more limited way to mimic
this algorithm-of-reversal in my software.
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I hope that this explanation is helpful and has not belabored the obvious.
best regards,
Barbara
www.wildernesspuppets.net
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